
By that time there's just no room for res.Welcome to Wowhead's Beast Mastery Hunter guide for Arena PvP (Player vs Player), up to date for 9.2! This guide outlines the role of Beast Mastery Hunters in PvP, their strengths and weaknesses, strong compositions for Beast Mastery Hunters, and effective PvP strategies. Then I usually invest in my neutral game perks because they tend to be good. I personally just find both mobility and recovery sooooo important. Cammy cakes for example uses max resilience for flinch reduction. Others will disagree with me dumping my resilience in every build. I'll give you my personal wormhusk fragment breakdown: benevolence, beams, char, solace, searing. Calibans hand can also be really good but personally I find them a little inconsistent. Ahamkaras are good defensively for sniping or offensively for aggressive shotgun rushing. For an ahamkara build check videos by either patty cakes or I think true vanguard. I think fragment choice is hardest on solar because there are so many options. Neutral game (str and dis) take priority in 3s. High discipline if you're doing ahamkaras or a healing build. You could also do tripmines with ahamkaras. Do it behind cover and really mess with the guy you're dueling.

You can go with a healing nade and wormhusk to double down on healing.

Proximity knife and lightweight knife are my general favorites for putting some damage into a guy chasing me around a corner. Weighted knife is really good but there's a huge skill gap with it. I'd use 6 shooter for the super in 6s but blade barrage in 3s. Solar is great for other things besides sniping too, but I've been dividing my builds up by special so far, so might as well keep up the pattern. But you could get away with some interesting alternatives if you really want to rely on the on your mark boost. You probably still want to run a snapshot sniper. But for anything else I'd fairly evenly split grenade, melee, and intellect (first 2 a bit higher maybe), then whatrver's rest goes to resilience. For stats still max mobility and recovery.

Just throwing that grenade into the fray often hits someone while you're at a safe distance. You can also get credit for a lot of defeats you have no business getting credit for. For exotics, stompees are always a good choice especially if you primarily slide. You could trade out any of those if you see a particularly good synergy with your exotic. Resistance, shock, feedback, and recharge. I personally use blink and try to blink past the opponent. Lots of viable ways to build into the subclass. You can also shotgun really well on arc, especially if your gun has elemental capacitor, because you'll get a lot of handling. Because you'll be missing out on an important stat somewhere to get it. You could use the fragment that makes your invis last longer but it depends on how you use your invis and how long you need. Same aspects, fragments, and stay distribution as the build above. It's especially helpful as a team/support build. Omnioculus with a shotgun is still really viable. Pairs well with just about any primary but I like SMGs because they benefit a lot from the gyrfalcon damage bonus. Next is intellect and finally resilience.

I prioritize discipline next and personally use spike nades, though axions and vortex are useful too. For this build I want max uptime on invis and melee can proc that, so I want 100 str or as close to that as possible. I almost always go 100 mob and 100 rec on hunter. Echo of dilation, leeching, and whichever one gives the recovery +10 (just used for the stat). Void hunter with vanishing step and trappers ambush. But that's how I personally would goįor fusion rifles my current favorite thing is to run gyrfalcon, the new exotic chest. Followed by solar, then arc, then stasis. Hey, sure! Personally void hunter is my favorite.
